The project brief required us to conceptualize and create the environment, assets, props, and generate a crowd of approximately 2,000 for the climax sequence of the movie "Crakk." This project was a unique case study due to the constraints of limited time and budget. We opted to use Unreal Engine and Blender to achieve the final CGI output. The CGI environment was created in Unreal, while the assets, props, and crowd were developed in Blender. These were then composited with live-action footage using Nuke. This innovative pipeline was attempted for the first time and was successfully delivered.